Mav Posted February 11, 2006 Share Posted February 11, 2006 Couple good questions outta this one. Such as GS: We understand that Mad Doc is working with the unified Star Trek license, which means that you can include ships and content from all the Star Trek television series. Indeed, in one of the screenshots we can see a Constitution-class, Excelsior-class, Ambassador-class, and a Defiant-class vessel. (Yes, as your scanners probably indicate, there are signs of Star Trek geekdom here at GameSpot as well.) How will Legacy tie together these different eras? ID: With Legacy, in a nutshell, you get it all, and you get it all from the beginning, bound by a solid story. Legacy is literally the first form of media that brings all the generations together in the same place; here you'll see the history of the series from the beginning, in a way that really makes sense. Having a chance to incorporate all the key ships from all the series is something I've been craving since my first Star Trek game. Plus, you'll see the characters, the styles, the races, and the core conceits of the series unfold and evolve. And like pieces in a well-worn puzzle, they fall together to form this amazing world with all the things you've come to know and love, woven together by a rich history and all that it entails. From: http://www.gamespot.com/xbox360/strategy/startreklegacy/news.html?sid=6144009 (I know gamespot has some ads and popups but sadly most game news sites do these days). Anyways, I like the sound of a variety of ship classes included. Defiant class, nice. ;) *edit* I know it's the Xbox 360 section of the gamespot website but Legacy will also have a direct PC port released alongside the 360 version. Link to comment Share on other sites More sharing options...
Indi Posted February 11, 2006 Share Posted February 11, 2006 yeh you get to build up your fleet through time sounds great Link to comment Share on other sites More sharing options...
str82u Posted February 11, 2006 Share Posted February 11, 2006 Does sound cool, I'll keep my ears open. Link to comment Share on other sites More sharing options...
jadefalcon Posted February 11, 2006 Share Posted February 11, 2006 wonder if they would include the fusion cube they designed for SFC3 (i haven read teh whoel thing tho...so dun blame me if dats in the Q&A... =x ) *off-topic* indi,is the face on ur siggy from EVE online? Link to comment Share on other sites More sharing options...
TetsuoShima Posted February 11, 2006 Share Posted February 11, 2006 Looks cool, wonder how this is going to turn out, it's not something that has been done many times before (the genre)... Link to comment Share on other sites More sharing options...
Mav Posted February 12, 2006 Author Share Posted February 12, 2006 You know what I wanna see, is a Natural Selection like game based on Startrek. If you've never played NS, a mod for the first Half Life game, it is the original game (yes, even before Savage) that blended First Person Shooters with Real Time Strategy. Basically two teams face off on a map. Each map has key points for resources, choke points, etc Each team gets a default "base" point on the map and each team's base starts with the one key structure (in NS it's the Command Chair for Marines and the Hive for Aliens). Anyways basing it off the Marine view point, one player basically plays a Starcraft-like viewing of the map where he can assign players to build buildings, attack things etc. You aren't nesscarily "controlled" by anyone but you can accept tasks or not. It's an excellant hybrid genre, it would work perfectly in Star Trek. The captain of a ship could be the Commander like in NS and the other players could be the crew/officers. The opposing force would have a similar setup. I'd pay for it. And knowing me, I only pay for what I consider a quality game worth the money. Link to comment Share on other sites More sharing options...
bbbb Posted February 20, 2006 Share Posted February 20, 2006 You know what I wanna see, is a Natural Selection like game based on Startrek. If you've never played NS, a mod for the first Half Life game, it is the original game (yes, even before Savage) that blended First Person Shooters with Real Time Strategy. Basically two teams face off on a map. Each map has key points for resources, choke points, etc Each team gets a default "base" point on the map and each team's base starts with the one key structure (in NS it's the Command Chair for Marines and the Hive for Aliens). Anyways basing it off the Marine view point, one player basically plays a Starcraft-like viewing of the map where he can assign players to build buildings, attack things etc. You aren't nesscarily "controlled" by anyone but you can accept tasks or not. It's an excellant hybrid genre, it would work perfectly in Star Trek. The captain of a ship could be the Commander like in NS and the other players could be the crew/officers. The opposing force would have a similar setup. I'd pay for it. And knowing me, I only pay for what I consider a quality game worth the money. I like your thinking. Have you sent Mad Doc an email? It's such a great idea. Link to comment Share on other sites More sharing options...
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